How to play
- The host shows a short prompt.
- Players buzz during the active window.
- The host validates the relevant buzz and the score moves forward.
Games
FlashBuzz is documented as an official project not connected to the final contract. Its promise is simple: open a buzz window, let players react, then let the host validate or reject the claim.
The energy comes from perceived latency, composure and a clearly locked buzz state.
It is an official catalog project kept for the roadmap, not connected to the final contract.
Anti-double tap, clear locked state and perceived latency must stay readable.
Fast games for campuses, student groups, fun revision and student parties.
ExploreWeb or PWA games where each participant plays from a phone without heavy installation.
ExploreShort games that are easy to explain and restart when the group wants to play immediately.
ExploreParty games based on music, sound or media recognition, with buzz and reveal moments.
ExploreHumanity has always played because play compresses many human needs into a few rules: learning, imitation, negotiation, competition, laughter, risk, memory, guessing and starting over. Before it became a cultural product, play was a way to turn an ordinary situation into a shared experience.
A good aperitif game has to answer a simple question: how do you get friends, neighbours, colleagues or family who want to play without stopping conversation playing without losing time, excluding part of the group or making the activity feel forced? The right format depends on the place, player count, available duration and expected energy. This page helps choose a useful approach before talking about tools.
A good teen game has to answer a simple question: how do you get teens, cousins, holiday groups, clubs, birthdays and classes playing without losing time, excluding part of the group or making the activity feel forced? The right format depends on the place, player count, available duration and expected energy. This page helps choose a useful approach before talking about tools.
A good 80s blind test has to answer a simple question: how do you get intergenerational audience, pop fans, retro parties and bar events playing without losing time, excluding part of the group or making the activity feel forced? The right format depends on the place, player count, available duration and expected energy. This page helps choose a useful approach before talking about tools.